Finally started reworking Sector Chimera. It's being re-built from the ground up. Currently in the works is a character portrait artist, and I am handling most backgrounds myself. Whatever backgrounds I don't make will be supplied from itch.co, namely ansimuz, who made the cityscape background. Currently a lot of place holders are in the actual game content until all of the graphics are updated, so please pay no mind to the garbage GUI. As it stands, Sector Chimera will be a little point and click-esque, with Limbo being your standard 2D RPG experience. I also scripted the characters so that they will be in the city when you can talk to them or as ambiance, and when they want to talk to you they'll have the little speech bubble over them when you hover over them. You'll be able to click on the store, restaurant, and bar as places you can visits, and of course, you can go to your apartment. I am still up in the air about designing all the character's own rooms. As it stands, that won't be happening, but if a scene calls for it, then so be it. My creative team and I have also added a few new romanceable characters, along side the original main cast. There should be about 6 romances, with two ladies, two dudes, and two agender folk, with two of them being a part of the main cast of characters, and, of course, one is slightly forbidden to add that extra oomph that horrible people like myself enjoy in a video game romance.
I'm also hoping to have a very synthwave/cyberpunk feel to this game and its soundtrack especially. Neon lights fit the story and theme so well, it would be a shame not to capitalize on that aesthetic. I'm also hoping to give it a more authentic cyberpunk feeling by having the grimy scavengers as the pinnacle of the game's events. A classic ragtag team vs corporation story.
Since this game is very developmental at this state, I would love to hear what people would want or hope to see in this game! If you have input, or you're excited, or anything else, feel free to leave comments below.
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