We are proud to announce that we've finally made live our kickstarter for Ventio Mortis! To support the game, please visit the kickstarter page, and of course the options of patreon and paypal donations are still available. This is a huge step for us, right next to completing and releasing the demo itself. Like it says in the kickstarter page, there is no downside to helping fund the project. Whether we meet the goal or not, this game WILL be made. It is just a matter of quality control that we ask for any funding at all. Check out the demo here, and check out the kickstater page here!
Thank you so much for everything so far, and hopefully word of mouth and our behind the scenes work will pay off in getting some attention brought to this game. I truly hope we make content worth supporting and worth playing.
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I am so pleased to finally announce that the Ventio Mortis demo is finally being released! While there may still be a few bugs here and there, it is mostly fine enough to share with the public! And now that a demo has been released (available here from itch.io), we can finally begin the next step of this long journey: posting to lemmasoft and starting crowd funding. While I am absolutely in LOVE with the sprites, it has been the only thing I've been able to pay out of pocket for, so my hope is that we can crowd fund enough money to start paying talented artists for backgrounds and custom music, and perhaps even CGs if the budget allows for it. I am so happy to have made it this far, but this is only chapter one. The real count down to the finish line begins now, with an expected release in somewhere around 3-5 months from now, as long as everything goes according to schedule. The only way this might change is if we get enough funding for the other game assets and an artist needs time to create their pieces, but writing will be completed in the allotted time. I hope everyone is looking forward to this as much as we are, and enjoy! And don't forget to give us your feedback. Play the demo here!Or simply go to our downloads page to download the demo!
The very long, tedious, and mostly boring process of adding all the portraits to the game is underway, and should be done within the week for Ventio Mortis. What does this mean for all of you? It means a playable demo of the first chapter is on its way now that I received the final character portrait needed to release the demo!! Once all the portraits and animations are in place, I'll be sending the game out to testers to fix bugs, and then be releasing the demo into the world in a week to two weeks time. In the meantime, if anyone would like to play test the demo before release to help find bugs, please fill out the form below and you will hear back from me with information on how to be a part of the playtest! If you're just excited to play the demo, hang on tight. It'll be released after the portraits are finished being put in place, and the bugs are finished being stomped out as best they can be. Here's a little preview of the boring work being done in the background. If Ventio Mortis isn't your cup of tea, then hold on tightly because Sector Chimera is moving along just as well! I'm trying to get all the sprite work done before working on the game itself, but I did manage to begin working on the arcade, finished some portraits, and made a new sprite for the character Kit. Unfortunately, a great deal of the content I finished cannot be seen yet, since it's very spoiler-y for the end game, so here's what I can show! Some finished character sprites, most you've already seen. The Arcade, nearly finished. And the first boss world, original art credited to edermunizz
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