Like a phoenix, I rise from the ashes.......... of lazy depression and working a day job. Wooooo. Bad news first: While I promised to finish Ventio Mortis before the end of the year, I am ashamed to admit that it's been a struggle. I completely intend to finish it and get it out there one of these days, but for now, we can all just assume it's reached the "development hell" stage. From this point on, there will be no more empty promises or release dates/quarters. If there are updates, I will be sure to post them asap. Until then, I simply apologize, and hope to at least one day finish it and release it to the world. That being said! I'm happy to announce that I am back to work on Sector Chimera, and progress is going quite well. I've begun chiseling out the first world's side quests, finalizing the main quest content, and have implemented a new "battle system" akin to simon says. The "combat" might change in the future, but for now it's safe to assume this will be it's final form. I've also started to finish all the background art for the "N" zone, which I'm already tired of, but it'll be so sweet when it's done.......... Finally having the first chapter of the game ironed out is exciting. It's a moment I never thought would come. I was afraid I'd be constantly trying to rewrite things, redraw things, but now I've finally managed to reach a level of comfort in my work, and confidence in my abilities, to actually know when enough editing is enough.
I know I've been m.i.a. lately, and it's been hard for me, as well. I've been trying to decide if I should put this 'game dev' stuff behind me and focus on my sales career, and I've since decided that this is what I love. This is what I want to do for the rest of my life. Period. Even if it's never going to be a paying career, this is what drives me to wake up in the morning. I missed having the sense of accomplishment that one gets from creating content and art. I hope it shows through, and I hope, truly, to finish something that I will be proud to share with all of you. That being said, I of course still have to focus on my job, regardless, but I promise myself that I will continue working toward my singular goal -- the goal that has always driven me -- making a goddamn game. Thank you all for bearing with me. This has been an interesting journey in my 6~ years of development, and this last 2 years has been the hardest by far with reality crashing down around me at every turn. Conversely, this has been two of the most rewarding years, as well. Since I've posted my content online, I've been surprised to see that people are genuinely interested in my art, my characters, my visions. So, I won't give up. I can't give up, because I made the mistake of posting my work online, and now people expect results! And I thank each and every one of you who comments on my itch.io, tumblr, facebook, ect., because without your support, I would have given up for good.
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