With the demo released and the kickstarter underway, it's finally about time you got a better look at the 6 love interests you can pursue in Ventio Mortis! Without further adieu, I present to you the bund and co. Inan Thamuz, The Steady HandInan is the logical minded unethical surgeon of Hollowelle’s bund. In life, he enjoyed luxuries only wealth could give someone, and yet it never felt like it was enough for him. Inan desired only scientific advancement, in ways that humanity shunned him for. Seeing the world in open and unbiased eyes cursed Inan with a deep depression, where he took his life out of shame for what he was: a brilliant mind with an any-means-necessary attitude. In his unlife, he enjoys being able to pursue his scientific goals unfettered by morals and red-tape, often times using left over bodies from the bund’s excursions to experiment on. His current goal is to discover just what he truly is, as magic hardly seems like an explanation for his reanimation and Hollowelle’s… condition. Age at Death: 24 yrs. Height: 5′11″ Cause of Death: Suicide, wrists. Likes: Scalpels, Discovery, Freedom, Logically minded people, Scientific Advancement, Problem Solving, and Puzzles. Dislikes: Restrictions, Brutish folk, Unclean surfaces, Hurting things for reasons outside of survival. Napoleon, The Patchwork DollUnlike her cohorts, Napoleon didn’t have to die to become one of Hollowelle’s wards. No, what lead to her joining Hollowelle in unlife was something more magical. Crafted from pieces of Hollowelle’s victims until all the finest parts came together to create the perfect creature, Napoleon is Hollowelle’s greatest creation and most prized possession. Imbued with the heart of Hollowelle’s long past lover, Napoleon is every bit the opposite of the person who’s life she stole. She tends to make friends easily, as she is the warm and welcoming counterpart to the cold and cruel Hollowelle, often times softening her creator’s harsh actions. Her childish nature and mature appearance is endearing to potential meals, and so she is used mostly to lure in victims. Age by Appearance: 20-28~ yrs. Actual Age: 500~ yrs. Height: 5′7″ Likes: Reading (especially about history), Gifts from her family, Physical affection, Validation. Dislikes: Rudeness, Arguments, Being alone, Thinking about her ‘soul’ Drisdon Berith, The Perfect ServantThe golden child in his living years, Drisdon is one of the only wards Hollowelle amassed that didn’t die by his own hand. His living desire to please his father indeed carried over into his undeath, as he strives every day to be the best ward he can be for his dearest Hollowelle. His motives, however, are likely guided by his unrequited love for the black witch, and less about being the golden child he had been for his father. He takes disappointing her very hard, and would do anything to please her, more often than not leading him to do things he would never feel comfortable with doing regularly. Of all of Hollowelle’s wards, Drisdon is the most in-tuned with what little humanity he has left, much to the dismay of his dearest Hollowelle. Age at Death: 23 yrs. Height: 5′9″ Cause of Death: Murder, Spinal Injury. Likes: Working hard, Praise, Helping others, Making Hollowelle happy, Lounging around, Good conversation. Dislikes: Doing the “dirty work”, Keeping Secrets, Stairs, Letting Hollowelle down, Being outshined. Robbie Baal, The Problem ChildLife was never good to Robbie, and when it was over, he could finally feel sweet relief… until he was resurrected into Hollowelle’s undead army. More than just a little bitter about his revival, Robbie tends to take out his anger from rebirth on Hollowelle and Drisdon, and his anger from his living years out on the unfortunate victims who cross his path. Violent, pissed off, and loud mouthed, Robbie is a tricky addition to the family. He’s not concerned with doing a good job, pleasing Hollowelle, or keeping their secrets, but it’s hard to let go the best “handy man” they’ve ever had. Perhaps the only thing keeping him from doing all he can to piss Hollowelle off enough to free him from her grasp is Napoleon, as her soft and caring nature heavily contrasts his brutal and unforgiving attitude. Age at Death: 27 yrs. Height: 6′0″ Cause of Death: Suicide, Throat. Likes: Fighting, Scaring people, “Dirty work”, Brooding, Being alone, Art, Soft fluffy things, Hanging out with Napoleon. Dislikes: Thinking critically, Authority, Life and Unlife, Hollowelle and Drisdon, Order, Weakness. Dharma Carmun, ???A mysterious girl who finds her way to Hollowelle and her family. Her motives are unclear, but what is clear is her desire to master the black arts as well as Hollowelle has. Your stereotypical outcast, Dharma knows as closely as a human possibly can how it feels to live like the bund does. When they free her from her captive by accidentally killing him, she swears her fealty to the family under the condition that she will be executed if she betrays them. Why Hollowelle allowed a human to join them without first having suffered a brutal death is as mysterious as Dharma herself, but one could wonder if it has to do with the parallels between the two. Dharma is shy, nervous, and willing to learn whatever Hollowelle has to teach her, if Hollowelle can stomach the intense humanity within Dharma. Current Age: 20 yrs. Height: 5′3″ Cause of Death: N/A. Likes: Psychology, The occult, Foxes, Studying, Having close friends, Plush animals. Dislikes: Being the center of attention, Forceful behavior, Being dismissed, Cruelty, Flirty men, Confrontation. Graham Deber, The Relentless DetectiveA shamed and shoddy detective by day, and a drunk by night, Detective Graham could use a major score when it comes to solving a case or two. After putting away the wrong person for a major crime, allowing the perpetrator to continue slaughtering people in the night, he has a lot to make up for to repent for his former sins. With those deaths on his hands, a case like the one he stumbles upon while looking into a particularly trying stalking case leads him down a long string of murders spanning over a hundred years. While he’s no stranger to the more gruesome things in life, he’s never seen anything quite like this before. The question is, however, if faced with the monster in the night, will he turn and run, or will he look her in the eyes and embrace the darkness within himself? And furthermore, would he have the strength to actually put someone away again in fear of it being the wrong person?
Current Age: 35 yrs. Height: 5′11″ Cause of Death: N/A. Likes: Problem solving, Binge drinking, Working overtime, Lamenting over his past mistakes, Helping people in need. Dislikes: Bureaucracy, Loose ends, Unsolved mysteries, Committing to an outcome.
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We are proud to announce that we've finally made live our kickstarter for Ventio Mortis! To support the game, please visit the kickstarter page, and of course the options of patreon and paypal donations are still available. This is a huge step for us, right next to completing and releasing the demo itself. Like it says in the kickstarter page, there is no downside to helping fund the project. Whether we meet the goal or not, this game WILL be made. It is just a matter of quality control that we ask for any funding at all. Check out the demo here, and check out the kickstater page here!
Thank you so much for everything so far, and hopefully word of mouth and our behind the scenes work will pay off in getting some attention brought to this game. I truly hope we make content worth supporting and worth playing. I am so pleased to finally announce that the Ventio Mortis demo is finally being released! While there may still be a few bugs here and there, it is mostly fine enough to share with the public! And now that a demo has been released (available here from itch.io), we can finally begin the next step of this long journey: posting to lemmasoft and starting crowd funding. While I am absolutely in LOVE with the sprites, it has been the only thing I've been able to pay out of pocket for, so my hope is that we can crowd fund enough money to start paying talented artists for backgrounds and custom music, and perhaps even CGs if the budget allows for it. I am so happy to have made it this far, but this is only chapter one. The real count down to the finish line begins now, with an expected release in somewhere around 3-5 months from now, as long as everything goes according to schedule. The only way this might change is if we get enough funding for the other game assets and an artist needs time to create their pieces, but writing will be completed in the allotted time. I hope everyone is looking forward to this as much as we are, and enjoy! And don't forget to give us your feedback. Play the demo here!Or simply go to our downloads page to download the demo!
Just an update to let everyone know I am alive and that Ventio Mortis is nearly finished, if I could just muster up enough self-discipline to stay focused. I'm on the last large chunk of dialog and portrait script editing (if you don't know what scripting portraits means, it's just that I am placing the appropriate graphic/emotion along side the dialog), and it is gruelingly boring. I would be lying if I said I didn't enjoy coding the GUI and doing graphic design for the other games, but I've been doing well and staying focused on Ventio Mortis to get this demo released ASAP. Unfortunately, that means nothing graphical to show for all the progress, but I assure you this boring text only update will be worth it when the demo is released! I should be finishing the portrait scripting either late tonight, or tomorrow night, which means I can send out a big ol' buggy demo to my playtesters, and of course, eventually release the demo to the public. As well as releasing the demo, I will FINALLY be posting this project to LemmaSoft to attempt to gain interest, and hopefully start crowd funding to get better CGS, backgrounds, custom music, and afford my last bundle of sprites. I am excited to be in this final stage of the first step toward development, and I can't wait to finally put this lil' buddy out into the world. Thank you for your patience and have a good night!
The very long, tedious, and mostly boring process of adding all the portraits to the game is underway, and should be done within the week for Ventio Mortis. What does this mean for all of you? It means a playable demo of the first chapter is on its way now that I received the final character portrait needed to release the demo!! Once all the portraits and animations are in place, I'll be sending the game out to testers to fix bugs, and then be releasing the demo into the world in a week to two weeks time. In the meantime, if anyone would like to play test the demo before release to help find bugs, please fill out the form below and you will hear back from me with information on how to be a part of the playtest! If you're just excited to play the demo, hang on tight. It'll be released after the portraits are finished being put in place, and the bugs are finished being stomped out as best they can be. Here's a little preview of the boring work being done in the background. If Ventio Mortis isn't your cup of tea, then hold on tightly because Sector Chimera is moving along just as well! I'm trying to get all the sprite work done before working on the game itself, but I did manage to begin working on the arcade, finished some portraits, and made a new sprite for the character Kit. Unfortunately, a great deal of the content I finished cannot be seen yet, since it's very spoiler-y for the end game, so here's what I can show! Some finished character sprites, most you've already seen. The Arcade, nearly finished. And the first boss world, original art credited to edermunizz
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