The very long, tedious, and mostly boring process of adding all the portraits to the game is underway, and should be done within the week for Ventio Mortis. What does this mean for all of you? It means a playable demo of the first chapter is on its way now that I received the final character portrait needed to release the demo!! Once all the portraits and animations are in place, I'll be sending the game out to testers to fix bugs, and then be releasing the demo into the world in a week to two weeks time. In the meantime, if anyone would like to play test the demo before release to help find bugs, please fill out the form below and you will hear back from me with information on how to be a part of the playtest! If you're just excited to play the demo, hang on tight. It'll be released after the portraits are finished being put in place, and the bugs are finished being stomped out as best they can be. Here's a little preview of the boring work being done in the background. If Ventio Mortis isn't your cup of tea, then hold on tightly because Sector Chimera is moving along just as well! I'm trying to get all the sprite work done before working on the game itself, but I did manage to begin working on the arcade, finished some portraits, and made a new sprite for the character Kit. Unfortunately, a great deal of the content I finished cannot be seen yet, since it's very spoiler-y for the end game, so here's what I can show! Some finished character sprites, most you've already seen. The Arcade, nearly finished. And the first boss world, original art credited to edermunizz
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