I would like to open this post by asking for money! yes! The most detested part of development. Here's the breakdown. I've just gotten out of the hospital (and have therefore missed a week of work), I'm moving into a new apartment (where my rent will be much higher than now and therefore my money dedicated to my projects will now be dedicated to, well, living.), and I'm looking into getting a new job. It's starting to get hard to afford to pay my artists, and so progression of each of these games will inevitably come to a halt at this rate. To donate, you can support my patreon: https://www.patreon.com/jingleriotgaming Now that that's out of the way: I've begun reworking the Betterflies script. When I first made the original script, it was mostly just me messing around with an idea, but it's finally be refined. I want to make Betterflies more dating sim-esque than simply a visual novel, and that will take some time, but in the meantime here's a look at the character introduction scene! Here is where you first meet Reza, Anto, Vincent, and Magda. I am excited to work more on this game as soon as my artist finishes everyone's sprites! And in other news: I've begun working on Ventio Mortis again! After finally organizing the script well enough to figure out where I left off, I've started scripting the next sequence of events. I can't give away too much just yet, since the part I'm writing now is a bit spoilery, but I will be looking for some Beta testers soon, since my script is now taking on many, many story branches and I will need testers to thoroughly test those branches and make sure any random glitches or broken dialog trees exist. Please leave a comment with your e-mail, or simply go to the contact page and e-mail me directly with the subject "Ventio Beta Testing" if you are interested!
For now, here's a preview of a scene featuring Inan, one of the love interests available to Hollowelle. Inan, Hollowelle, Dharma, and Napoleon's sprites are all done, with Robbie on the way, and Drisdon and the detective still waiting to be finished. We're almost done with the graphical aspect of Ventio Mortis and on to story/scripting being the only thing left. How exciting! A playable demo for Ventio Mortis will be released as soon as I have all the character sprites.
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Things should be going back to normal fairly soon, since I will no longer be explicitly bed ridden tomorrow evening. I really can't wait to jump back into working on some games in full force these coming days. I've been ironing out details about Sector Chimera. My goal is to really flesh out the plot in a way I hadn't done 5 years ago when the project first became a gaming glimmer in my eye. I've been working on this process with the amazing creative team that's been with me every step of the way since the beginning, and I really think that the world of Chimera and Limbo is finally going to be birthed in the way we always imagined it originally, but with the quality of waiting a few years to really perfect it. As with Ventio Mortis, the main step I am on with that game design is currently scripting. I am waiting still on character portraits from the incredibly skilled drawkill, who has finally been able to take a step back from their busy schedule to work on some portraits again. I am beyond excited to see which character she will be bringing to un-life next. In the mean time, I've been continuing to write up the branches that will lead to each romantic route. It is still every bit as important to me to create something gripping and personalized to the way you choose to interact with the world, as well as lead each player through a set story. While Ventio Mortis is indeed a fraction of the size and scope that Chimera is planned to be, I still want it to be more than just a "here is the route to date so-and-so" type story. With that, however, means it'll take a little longer than anticipated to write the script, since I will have many variables to work with. I hope that the extended times for the game will make its release worth it. However, I do intend to release a demo for Ventio Mortis as soon as all the character portraits are released to me! So keep an eye out in the next month or so for your first playable glimpse at the grim dating sim. As a peace offering for more wordy posts lately, I'll be sharing some very old prototypes for each of the games to show how far we've come since original development of Sector Chimera, more specifically. Enjoy!
In order to take our projects and in development games more seriously, we have relocated to an all-in-one website, where you will be able to easily preview games, download demos, interact with the creators on input toward the creation of the games, and read updates on development.
A quick overview of the progression of each game: |