First and foremost, many many apologies for not posting anything recently! I was writing a post yesterday when in an attempt to clear some tabs, I closed the blog update page and sat in my chair defeated for a moment. But here I am again, prepared to write a new post! This post will have updates from all three games, and I am very excited to share all these updates with you~! Up first, we have Sector Chimera. All new art, including a redone MC's bedroom. In these screen shots is the new room, a first peak at the "forum" system you can use to see how the others in the city interact (which you will be able to respond to on occasion if you decide to.), an updated HoloCall system (the holocall device will be "turned off" when you have no available calls, and will be on and animated when you do.), and all new character face sprites! So far, only Quinn has a new face sprite, but everyone will be following shortly. I've also drawn up the inside of the restaurant, but that will only be available for preview on the patreon page.
Up next is Betterflies with updates on the script and UI. I've begun writing and programming the very first solo branches for the romances. I've already finished Reza, Vincent, and Magdalena's, although I may make some tweaks to Vincent's route to add more dialog between him and the MC. I've also decided to add in a daily planner feature, because I think it would best fit the game to include it. Your character will be able to decide between doing art, exercise, group therapy, and staying in her room, with other slight variations as time goes on if the story demands it. And the last update is a stats menu! I'm still iffy on if I want to include it at all, and it's very much in a rough draft stage, but if I decide to keep it, it will be keeping track of the MC's personality, romantic and friendship stats with each character, and the basic ability check stats. What these stats are, what they're named, and how many there will be is still undecided, but the preview is as accurate as it can get for now. Last but not least, Ventio Mortis! I've made many strides through the opening chapter (which is longer than I realized when I had playtesters take a stab at it), and I am proud to say that the first chapter is finally completed! I will begin writing the second chapter when my editor goes over the script and updates it, but for now I don't want to overwhelm her with too much writing. I've also received the finished portrait for Robbie, which means only Drisdon and the Detective are left and we are that much closer to the release of the Ventio Mortis demo!! If you'd like to get a peak at Robbie and a little bit more information on the hot-head, it's available on patreon. In the mean time, here is a preview of Inan and Hollowelle talking. Sidenote: I do intend to change his sizing, but for now scripting the little things remains my first priority for the game since editing his portraits will only take about 10 minutes. Link To Patreon
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